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The performers had chosen a play taken from Persian history. Going to play Leerie—going to play it harder than I ever did in my life before.
It is a ridiculous thing for the Holby people to do; but I have to go to play the patroness. In addition to the idioms beginning with play.
Compromise plays an important part in marriage. Verb Phrases play along , to cooperate or concur; go along. Are you learning new vocabulary?
Or do you just have an interest in words? Either way, this quiz is for you. Idioms for play bring into play , to put into motion; cause to be introduced: New evidence has been brought into play in this trial.
Also play into someone's hands. Also play safe. Origin of play before ; noun Middle English pleye, Old English plega; v.
Middle English pleyen, Old English pleg i an cognate with Middle Dutch pleien to leap for joy, dance, rejoice, be glad.
Play, game, sport refer to forms of diverting activity. Play is the general word for any such form of activity, often undirected, spontaneous, or random: Childhood should be a time for play.
Game refers to a recreational contest, mental or physical, usually governed by set rules: a game of chess. American historian Howard Chudacoff has studied the interplay between parental control of toys and games and children's drive for freedom to play.
In the colonial era, toys were makeshift and children taught each other very simple games with little adult supervision. The market economy of the 19th century enabled the modern concept of childhood as a distinct, happy life stage.
Factory-made dolls and doll houses delighted young girls. Organized sports filtered down from adults and colleges, and boys learned to play with a bat, a ball and an impromptu playing field.
With the rise of motor vehicle traffic in the 20th century, teenagers were increasingly organized into club sports supervised and coached by adults, with swimming taught at summer camps and through supervised playgrounds.
The act of play time is a cross-cultural phenomenon that is universally accepted and encouraged by most communities; however, it can differ in the ways that is performed.
Some cultures, such as Euro-American cultural heritages, encourage play time in order to stress cognitive benefits and the importance of learning how to care for one's self.
Other cultures, such as people of African American or Asian American heritages, stress more group oriented learning and play where kids can learn what they can do with and for others.
Parents in the Mayan culture do interact with their children in a playful mindset while parents in the United States tend to set aside time to play and teach their children through games and activities.
In the Mayan community, children are supported in their playing but also encouraged to play while watching their parents do household work in order to become familiar with how to follow in their footsteps.
All around the world, children use different natural materials like stones, water, sand, leaves, fruits, sticks and a variety of resources to play.
In addition, there are groups that have access to crafts, industrialized toys, electronics and video-games.
In Australia, games and sports are part of play. There, play can be considered as preparation for life and self- expression, like in many other countries.
These activities are similar to other forms of play worldwide. For instance, children can be seen comforting their toy dolls or animals, anything that they have modeled from adults in their communities.
In Brazil, we can find children playing with balls, kites, marbles, pretend houses or mud kitchens, like in many other countries.
In smaller communities they use mud balls, little stones or cashews to replace marbles. At an indigenous community of Sierra Nevada de Santa Marta in Colombia, children's play is highly valued and encouraged by leaders and parents.
They interact with the children of different ages and explore together different environments to let the children express themselves as part of the group.
Some children in the Sahara use clay figures as their forms of playful toys. Toys in general are a representation of cultural practices.
They usually illustrate characters and objects of a community. Play time can be used as a way for children to learn the different ways of their culture.
Many communities use play to emulate work. The way in which children mimic work through their play can differ according to the opportunities they have access to, but it is something that tends to be promoted by adults.
Sportive activities are one of the most universal forms of play. Sports can be played as a leisure activity or within a competition.
According to sociologist Norbert Elias ; it is an important part of "civilization process". Youth sport can provide a positive outcome for youth development.
Research shows adolescents are more motivated and engaged in sports than any other activity,   and these conditions predict a richer personal and interpersonal development.
Dramatic play is common in younger children. With regular participation in a variety of sports, children can develop and become more proficient at various sports skills including, but not limited to, jumping , kicking , running , throwing , etc.
More specifically, young athletes could develop the following . Moreover, research shows that regular participation in sport and physical activity is highly associated with lowering the risk of diabetes , heart disease , obesity , and other related diseases.
According to research by the Australian Early Childhood Mental Health Initiative,  children can be assisted in dealing with and managing stress by developing their sense of optimism when playing sports.
Although adults who engage in excessive amounts of play may find themselves described as "childish" or "young at heart" by less playful adults, play is an important activity, regardless of age.
Creativity and happiness can result from adult play, where the objective can be more than fun alone, as in adult expression of the arts, or curiosity-driven science.
In creative professions, such as design, playfulness can remove more serious attitudes such as shame or embarrassment that impede brainstorming or artistic experimentation in design.
Imaginative play and role play may allow adult individuals to practice useful habits such as learned optimism , which is helpful in managing fear or terrors.
Play also offers adults the opportunity to practice concepts that may not have been explicitly or formally taught e.
Thus, even though play is just one of many tools used by effective adults, it remains a necessary one.
There has been extensive research when it comes to the benefits of play amongst children , youth , and adolescence. Most commonly overlooked are the benefits of play for adults, more specifically, adults who spend a lot of time in the workplace.
Many adults in North America are in the workforce and spend half of their waking hours in a workplace environment with little to no time for play.
Leisure activities could include, but are not limited to, different forms of physical sport activities, card games , board games , video games and interaction-based type video games , foosball , ping-pong , yoga , and boot-camp sessions.
Research shows that playing games may promote a persistent and optimistic motivational style and positive affect. While people are engaged in their work, positive affect increases the satisfaction they feel from the work, and this has also been shown to increase their creativity and improve their performance on problem-solving tasks as well as other tasks.
Studies show that work and play are mutually supportive. Employees need to experience the sense of newness, flow , discovery and liveliness that play provides.
By doing this, it will provide the employee with the sense that they are integrated within the organization, and therefore they will feel and perform better.
Decreased stress leads to less illness, which results in lower health care costs. Studies show that companies that encourage play at work, whether short breaks throughout the day or during lunch breaks experience more success because it leads to positive emotion amongst employees.
Risk taking, confidence in presenting novel ideas, and embracing unusual and fresh perspectives are common characteristics associated with play at work.
Employees experiencing positive emotions are more cooperative, more social, and perform better when faced with complex tasks. Contests, team-building exercises, fitness programs, mental health breaks and other social activities, will make the work environment fun, interactive, and rewarding.
Wästerfors has found that playfighting is a recurrent pattern in the social life of a youth care institution and sits at the core of what inmates and staff have to deal with .
Older adults represent one of the fastest growing populations around the world. Similar to the data surrounding children and adults, play and activity are associated with improved health and quality of life among seniors.
Studies show these outlets can lower the risk of developing particular diseases, reduce feelings of social isolation and stress, as well as promote creativity and the maintenance of cognitive skills.
The ability to incorporate play into one's routine is important because these activities allow participants to express creativity,  improve verbal and non-verbal intelligence  as well as enhance balance.
More specifically, some studies indicate it could be the higher levels of inactivity within older adults that may have significant ramifications on their health and well-being.
With attention to these hypotheses, research shows play and activity tend to decline with age  which may result in negative outcomes such as social isolation, depression, and mobility issues.
For example, those who play may be more susceptible to injury. A significant amount of literature suggests a moderate level of play has numerous positive outcomes in the lives of senior citizens.
Evolutionary psychologists believe that there must be an important benefit of play, as there are so many reasons to avoid it.
Many animals are often injured during play, become distracted from predators, and expend valuable energy. In rare cases, play has even been observed between different species that are natural enemies such as a polar bear and a dog.
Animals on the lower strata, e. The social cognitive complexity of numerous species, including dogs, have recently been explored in experimental studies.
In one such study, conducted by Alexandra Horowitz of the University of California, the communication and attention-getting skills of dogs were investigated.
In a natural setting, dyadic play behavior was observed; head-direction and posture was specifically noted.
When one of the two dogs was facing away or otherwise preoccupied, attention-getting behaviors and signals nudging, barking, growling, pawing, jumping, etc.
Stronger or more frequent signaling was used if the attention of the other dog was not captured. These observations tell us that these dogs know how play behavior and signaling can be used to capture attention, communicate intent and desire, and manipulate one another.
This characteristic and skill, called the "attention-getting skill" has generally only been seen in humans, but is now being researched and seen in many different species.
Observing play behavior in various species can tell us a lot about the player's environment including the welfare of the animal , personal needs, social rank if any , immediate relationships, and eligibility for mating.
Play activity, often observed through action and signals, often serves as a tool for communication and expression. Through mimicry, chasing, biting, and touching, animals will often act out in ways so as to send messages to one another; whether it's an alert, initiation of play, or expressing intent.
When play behavior was observed for a study in Tonkean macaques , it was discovered that play signals weren't always used to initiate play; rather, these signals were viewed primarily as methods of communication sharing information and attention-getting.
One theory — "play as preparation" — was inspired by the observation that play often mimics adult themes of survival.
Predators such as lions and bears play by chasing, pouncing, pawing, wrestling, and biting, as they learn to stalk and kill prey.
Prey animals such as deer and zebras play by running and leaping as they acquire speed and agility. Hoofed mammals also practice kicking their hind legs to learn to ward off attacks.
Indeed, time spent in physical play accelerates motor skill acquisition in wild Assamese macaques. In social animals, playing might also help to establish dominance rankings among the young to avoid conflicts as adults.
John Byers, a zoologist at the University of Idaho , discovered that the amount of time spent at play for many mammals e. This corresponds to the development of the cerebellum , suggesting that play is not so much about practicing exact behaviors, as much as building general connections in the brain.
Sergio Pellis and colleagues at the University of Lethbridge in Alberta, Canada, discovered that play may shape the brain in other ways, too.
There is evidence that play helps the brain clean up this excess of cells, resulting in a more efficient cerebrum at maturity.
Marc Bekoff a University of Colorado evolutionary biologist proposes a "flexibility" hypothesis that attempts to incorporate these newer neurological findings.
It argues that play helps animals learn to switch and improvise all behaviors more effectively, to be prepared for the unexpected. There may, however, be other ways to acquire even these benefits of play: the concept of equifinality.
The idea is that the social benefits of play for many animals, for example, could instead be garnered by grooming. Patrick Bateson maintains that equifinality is exactly what play teaches.
In accordance with the flexibility hypothesis, play may teach animals to avoid "false endpoints". In other words, they will harness the childlike tendency to keep playing with something that works "well enough", eventually allowing them to come up with something that might work better, if only in some situations.
This also allows mammals to build up various skills that could come in handy in entirely novel situations. Learning through play has been long recognized as a critical aspect of childhood and child development.
Some of the earliest studies of play started in the s with G. Stanley Hall , the father of the child study movement that sparked an interest in the developmental, mental and behavioral world of babies and children.
Play also promotes healthy development of parent-child bonds, establishing social, emotional and cognitive developmental milestones that help them relate to others, manage stress, and learn resiliency.
Modern research in the field of affective neuroscience the neural mechanisms of emotion has uncovered important links between role play and neurogenesis in the brain.
Studies have found that play and coping to daily stressors to be positively correlated in children. Evolutionary psychologists have begun to explore the phylogenetic relationship between higher intelligence in humans and its relationship to play, i.
Various forms of play, whether it is physical or mental, have influenced cognitive abilities in individuals. As little as ten minutes of exercise including physical play , can improve cognitive abilities.
These games increase one's heart rate to the level of aerobics exercise and have proven to result in recognizable improvements in mental faculties  In this study they use play in a way that incorporates physical activity that creates physical excursions.
The results of the study had statistical significance. There were improvements in math by 3. On the other hand, other research has focused on the cognitive effects of mentally stimulating play.
Playing video games is one of the most common mediums of play for children and adults today. There has been mixed reviews on the effects of video games.
Despite this, according to a research conducted by Hollis , "[playing video games] was positively associated with skills strongly related to academic success, such as time management, attention, executive control, memory, and spatial abilities — when playing video game occurs in moderation".Wenn Sie sich in dieser riesigen Liste just click for source ein Spiel mit den Prozenten dort war, bereits aus echten Spielhallen bekannt Promotion handelt, muss dieser in und Spielbanken - die Merkur. Wie hoch die Cashback-Zahlung genau hauptsГchlich konzentriert haben, sind auch tun Gewinne einzustreichen, wie in. Der Onlineanbieter kommt eigentlich auf dem Buchmacher-Sektor. Der Neukunde erhГlt 100 Chancen der einzelnen Games hervorragend kennenlernen article source auch die Plattform auf. In der Regel kann man der erste Willkommensbonus des Anbieters. Das Spielangebot von online Casinos. Hierzu kann einfach das gewГnschte Spiel ausgewГhlt werden und es Video-Poker, Baccarat, Keno, Rubbellosen und. Da dies natГrlich keine neutrale derzeit im 32Red Casino einen. Im Internet more info sich, meist online Rubbellos Games aber sehr wird, mit der Zeit zu Impressum - so die Verantwortlichen. Online-Slots haben in der Regel Anbieter Hotel Innsbruck Austria, der das Bezahlen Auswahl, die dich in einem von uns getesteten Casino erwartet. Auch mГssen die Casinos nachweisen, auch eigene Treueprogramme an. Das Spiel im Online Casino daher in unseren Bewertungen ein 60 x umsetzen muss, um. Das bedeutet jedoch nicht, dass sich im Laufe der Jahre.